Vrondiss was definitely the strongest of the initial wave of die rolling commanders, but it has the least support for building around die rolling (and a bunch of other compelling themes). The Unfinity set has a couple options too, but just about all of them are weak uncommon Draft fodder. House, President and CEO, and Wyll, Blade of Frontiers. There are limited options for die roll commanders such as Farideh, Devil's Chosen, Vrondiss, Rage of Ancients, Mr. While my focus today is more on individual chaos staples than the decks themselves I’d be remiss not to mention the kinds of chaos decks you might run into. This description is appropriately broad because chaos decks come in many different sub-flavors. Chaos cards are found most commonly in the color red. This archetype may be used by the pilot specifically to disrupt powerful opponents by adding elements of chance and unpredictability to the game, which their own deck is better able to navigate, or may simply seek to create unexpected and unique board states that rarely exist in other games of Magic. These decks are built with the goal not to necessarily win as quickly as possible, but to create as confusing or complex of a board state as possible. The ‘chaos' deck archetype is somewhat unique to multiplayer games of Magic. If you’ve never heard of chaos decks, allow me to borrow this description from EDHREC: Greetings planeswalkers! Today I’m taking a short dive into a unique playstyle in Commander: chaos. Chaos Warp | Illustration by Trevor Claxton
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